# Talents

From ADOM Wiki

## Contents

### Starting Talents

(Stated accurately in the manual, here for reference)

- Always get 1 for free.
- Gnomes and Hurtlings get +1.
- Bards, Merchants, and Farmers get +1.
- Candle-born and Falcon-born get +1.
- A starting Mana of over 18 gets +1.
- A starting sum of all stats being divisible by 7 gets +1.

### Very Useful Talents

#### Treasure Hunter

If a killed monster would drop nothing, then there is another check with a 1/8 chance that it will drop something.

### Useful Talents

#### Sixth Sense

Gives you a 1/6 chance to avoid traps.

#### Miser

Predominately useful as a prerequisite for Treasure Hunter.

gold creation is DangerLevel d30 -1 + DL d 10 -1 + DL * 5

Miser has a 1/5 chance to: 1d20+100 * PreviousTotal / 100 <-- then add this to previous total.

### Mediocre Talents

#### Learned

Note that talents are applied after skills are set, so this will not ever help you start with Literacy.

### Worthless Talents

#### Charged

If you aren't already gaining PP from another source (like Concentration), you have a 3% chance of gaining a PP.